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Massively interviews Shannon Posniewski about Champions Online's F2P changes

I would say that if we haven't said that something is absolutely exclusive, like we'll never make this again, then it may show up in the store.

Are there any plans to increase bag or bank slots beyond the current maximums available currently to subscribers?

At least for launch of free-to-play, you won't be able to buy more bag slots than four; it's just a UI limitation. I see in the future that there's no reason why we wouldn't add more bag slots in. On the bank slots, we're actually looking at that right now. I suspect we'll be letting people buy way beyond the amount that they can get today.

What can we expect for archetypes? How cross-framework are they going to be?

For the archetypes that we're launching with, we're making sure we cover all of the bases. We're sticking with the classic MMORPG tropes such as ranged DPS, melee DPS, tank and so on. The first eight or so archetypes that we put out are going to be a little more specific for a role that you'd find in an MMORPG. They're not going to cross frameworks a whole lot. Later on, you'll be seeing more cross-framework guys, such as a guy that's dual wielding blades and pistols.

There are powers like Invulnerability, Bionic Shielding, and Resurgence, that are more suited for different kinds of builds. I was more referring to those powers -- will we see those propagated to archetypes?

Yes, like Invul, and some of the other ones, we are picking and choosing and moving those around. In some cases, we'll be making another version of them and putting them in a framework where it will make more Champions Gold to pick them. We might be changing them around to make them more appropriate for that framework and then using that one in the archetype. Anything we do like that will also be available to a free-form character.

Will characters such as martial artists (who have both an offensive and defensive passive) have access to multiple passive options and builds as an archetype?

The current plan for archetypes is that we'll be choosing the passives for them. Every build will have a passive; it's silly to build without them. We'll be specifying when and what passive they get. We're also going to do that with a block power too. We're not going to have multiple passives or role switching for archetypes. You are built for your role for one particular spot, and you do your one thing well. Just like in the comics, there's not a whole lot of completely general comic book heroes.

[Source:admin] [Author:admin] [Date:10-11-15] [Hot:]
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