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The first army of the Order faction is the Dwarf army. The Dwarfs are ancient rivals and sworn enemies of The Greenskins. Dwarves, unlike their evil counterparts, are very industrious and productive. They produce war machines, and craft the armor and weapons for most of the Order.The second army of the Order faction is the Empire. The Empire is a human based army, and they are by far the largest group in WAR. They are a very orderly, almost conservative group, and they fight with honor. They are intelligent and industrious, and are the main governing force in Warhammer Gold. The Empire regulates the Order, and is considered the government.
The second army of the Order faction is the Empire. The Empire is a human based army, and they are by far the largest group in Warhammer Gold. They are a very orderly, almost conservative group, and they fight with honor. They are intelligent and industrious, and are the main governing force in Warhammer Gold. The Empire regulates the Order, and is considered the government.
The third and final army of the Order is the High Elf army. The High Elves are noble, majestic fighters, who are skilled in ancient magic. They are a great class to choose, as their magic and long-range combat abilities are unmatched by any other army. They are creatures of tradition, which gives them strength, as well as weakens them. They are forced to follow certain traditions, even if it means making sacrifices.
Once you have chosen your army, you must choose a career. There are 22 choices for you, but some will be unavailable due to your characters race and/or gender. There are 4 basic categories of careers in WAR: Tanks, who are heavily armored, and are often sent to the front lines, in order to absorb damage and protect allies, Melee’s, who are less armored than tanks, but are significantly faster and can do more damage, Ranger’s, who stay behind friendly lines and provide support with their ranged attacks, and Healers, who wander around the battlefield, healing wounded allies. The classes can be somewhat flexible. For example, the Healer classes can fight fairly well, even though their main purpose is assisting allies.
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