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However, the campaigns lack depth. Missions are strung along linear paths wherein you guide your army on a straight line of battles, only stopping in at encampments every so Warhammer Online Gold often to purchase reinforcements, heal injured units, get troops blessed at a temple, and buy gear such as magic swords and morale-raising banners for your heroes and soldiers. There aren't any serious tactical concerns to be addressed, and all you really need to do is focus on shoring up troop numbers and buying the odd accoutrement that can turn the tide of a battle. Stories aren't really developed in the campaigns, either, which makes the overarching tale of a massive invasion and insidious plots involving every race in the Warhammer Gold world seem awfully limp. Aside from the opening cinematic of an Empire company of troops being ambushed by Chaos warriors--a spectacular clip that also kicked off the PC game back in 2006 and remains impressive today--the missions are all introduced with bland text scrolls. Objectives generally break down to easy-to-understand tasks such as "take that hill," "defend that town," "besiege that castle," "duel that enemy hero," and Warhammer Gold"set up that artillery," so you don't need wordy cutscenes getting between you and the action. But the storytelling is so scaled-back that these text intros wreck any sense of dramatic tension and make the game seem like a cookie-cutter RTS when you're not actually in the field slaughtering your foes.
When you get right down to it, Warhammer Gold:
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