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Seal Online Review

Now for the classes, one thing that caught my attention right off the bat was having the choice to start as a beginner class if you were unsure of what you wanted to play as or pick one of the main classes if you did while giving you a full introduction to the game. While this may be a good option there are some niches about each class that don't truly give the player full control over what style they want to play. You can play as a Beginner up to level 10 at least, Warrior, Knight, Craftsman, Priest, Mage or a Jester. Warrior and Seal Online Cegel Knight are obviously the melee classes while Mage and Jester are the ranged classes, Priest and Craftsman being somewhere in-between. There are significant differences to the Warrior and the Knight, Warriors are more of a one on one based class while the Knight is more suited to using area of effect skills both with large amount of defense and hp. Mages and Jesters have their obvious differences, Mages being elemental spell based while the Jester can throw darts or use a combo of skills. The Priest can be suited to a pure healer and supportive class or a player can forgo some of that effectiveness in turn for the ability to melee. Cratsman is in about the same situation either having to focus on crafting or melee skills individually. All this being said sadly there are very few ways each class can be made, good Warriors and Knight stats only involve some form of adding strength and agility along with very little vitality making a literal "tank" with even more hp impossible. Mages are stuck using some form of intelligence and Seal Online Cegel wisdom, while Jester uses either pure intelligence or some form of strength and agility. Priest and Craftsman are perhaps the most confusing, being that it opts for using strength, agility, luck and wisdom in some form of manner for their individual melee skills or supportive skills.

As for the classes skills, each of the separate classes seems to have skills taken from their opposite side only to be unused. Warriors have area of effect skills but no where as near as good as a Knights, Knights have one on one skills but no where as good as a Warriors. Mages can use either ice or fire skills both with their advantages and disadvantages depending upon what monsters your going to be fighting. While Jesters have their choice of throwing darts or using comboing skills they tend to be very expensive. Priests and Craftsman have their mix of skills that can lead to much confusion, should you choose the melee skills but not be quite as effective as a Warrior or Knight? Or should you choose the supportive skills and be required to spend fairly large amounts of cegel the games currency? What's interesting though is that sleeping, selling, trading, upgrading, pvp and fishing are skills you learn from NPC's though you spend no sp or skill points in acquiring them, and Seal Online Cegel you can even manual fish using your mouse which can be both fun and provide you with good items.

In the end if all of this seems confusing, disappointing or your thinking it's not really your type game, I would definitely recommend it as something to try regardless of how you stand on cartoony MMO's such as this one. Sure some might claim this as "grindy" but this game is only grindy when your not playing it right, get some friends or just find a good party and you'll be having fun for hours on end. No game is perfect and this is no exception, so if your bored of whatever your playing and you can't seem to find something to occupy your time this is definitely a good choice.

[Source:Mmobread] [Author:Mmobread] [Date:10-01-29] [Hot:]
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