Lunia News & Events & Guides
Lunia basic info for The Secret Base of Cobolt
Provoke chaining
This refers to having two knights, both with Provoke 5 (max), alternating their provokes on a target or group of targets in order to allow the rest of the party to attack safely. As long the knights can hide behind something or a healer can be spared to watch them, this is better than an Ice Barrier when dealing many of the enemies because they will destroy the barrier quickly from so many hits.
This tactic is also useful against trapped Adamans; with a proper provoke chain, the rest of the party can go behind the Adaman(s) and use all their attacks to finish the fight quickly(Buy Lunia).
Trapping
This could arguably refer to a variety of tactics, but is usually referring to trapping the Adamans. Basically, there are small glitchy areas on the wall on which players and monsters can both get stuck when trying to run along the wall. Trapping is luring the Adaman to run into the wall, then along it so that it gets stuck on one of these areas, and standing at a sufficient distance so that the Adaman constantly tries to do its dashing punch attack but misses due to the range. After that, it can be sniped, or a provoke chain or damage aggro can be used to allow other players to go behind it and attack.
This refers to having two knights, both with Provoke 5 (max), alternating their provokes on a target or group of targets in order to allow the rest of the party to attack safely. As long the knights can hide behind something or a healer can be spared to watch them, this is better than an Ice Barrier when dealing many of the enemies because they will destroy the barrier quickly from so many hits.
This tactic is also useful against trapped Adamans; with a proper provoke chain, the rest of the party can go behind the Adaman(s) and use all their attacks to finish the fight quickly(Buy Lunia).
Trapping
This could arguably refer to a variety of tactics, but is usually referring to trapping the Adamans. Basically, there are small glitchy areas on the wall on which players and monsters can both get stuck when trying to run along the wall. Trapping is luring the Adaman to run into the wall, then along it so that it gets stuck on one of these areas, and standing at a sufficient distance so that the Adaman constantly tries to do its dashing punch attack but misses due to the range. After that, it can be sniped, or a provoke chain or damage aggro can be used to allow other players to go behind it and attack.
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[Source:Mmobread]
[Author:Mmobread]
[Date:10-01-08]
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