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Last Chaos Interview: Episode 2 After Half A Decade 1

Questions by: Vincent Haoson, OnRPG Journalist
Answered by: Keith Kawahata, Aeria Games Producer

 

OnRPG: The game has been in operation since 2006, how has the game fared now with already half a decade of being online?

Aeria: Last Chaos has and continues to exceed our expectations. Last Chaos as a game is a living entity which we have and continue to work with the developers to improve and update continually.

OnRPG: Has the game reached the population you were expecting it to reach? Do you guys have a target goal for this year?

Aeria: The Last Chaos community is our oldest, one of the largest and most intense within the Aeria Games family. Over 1.5 million players have logged into Last Chaos and we expect that number to exceed 2 million by the end of this year. We have players still in game who started with us in closed beta in 2006 and new players who logged in for the first time this week.

 

OnRPG: Speaking of which, a game doesn't survive on population alone, so what's the status of Last Chaos' community? Are players still as excited with the game as it was years ago?

Aeria: The Last Chaos community is stronger than ever. We have over thousands of new players trying Last Chaos Gold for the first time each week and they are greeted by over 40 player volunteers and over a half dozen helpful GM's.

 

OnRPG: The game seems to be readying for Episode 2, why has it taken this long for Last Chaos to get a major update like this?

Aeria: The developers took their time developing Episode 2 to ensure a proper release to be as bug free and playable at launch as possible. In addition we have had a number of internal changes on the Last Chaos team which slowed down the deployment somewhat.

 

OnRPG: What were the things that you considered when you developed the new features in Episode 2?

Aeria: The bulk of the Episode 2 content is focused on high level players giving our loyal and long time users additional content to explore and adventure in. Post Episode 2 the developers have been working on mid and low level content looking to revamp and add to existing systems for the bulk of our user base.

 

OnRPG: Where did you get the idea of including a Night Shadow class in the game? What was the goal of including this class in the character roster of Last Chaos Gold?

Aeria: The Night Shadow class is a reward for players who have made it to level 90 and above giving them the opportunity to try a new class with unique skills and systems compared to the other base classes. The ultimate goal of the Night Shadow was to expand the play styles for the players to encompass a wider variety of strategies and make the larger PvP/PvE content more fun.

 

[Source:Mmobread] [Author:Mmobread] [Date:11-07-31] [Hot:]
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