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Sword of the New World: Granado Espada - Interview with Peter Cesario

Peter: I think a number of factors contributed to the game's success in Korea, though I feel there are a few that really stand out such as the game's unique setting, stunning graphics, and its one of a kind multi character control scheme. It's these same key features that we feel will appeal to our audience and make Sword of the New World an even bigger success here in the west.

MPOGD: There will be two versions of the game when it is released - a boxed version and a free version. How was this decided upon, and why should players buy the boxed version over the free one?

Peter: Sword of the New World will indeed be available both digitally and at retail. As to which version a player should buy, it's really just a matter of choice as both will offer certain exclusives, such as unique player characters and one month subscription service. 5. Q: Is there anyways to "upgrade" the free version without buying the boxed version, such as will there be odds and ins people will be able to purchase, without having to buy the full one A: Player's will definitely have the ability to upgrade their free accounts to a monthly subscription, which will allow them to surpass the level 20 cap and also trade with other characters. However, player's that did not originally purchase the retail or premium digital versions will not have access to any of the exclusive content that is included with them. There is also a downloadable digital version that people can purchase and download instead of the retail boxed version.

MPOGD: Has any of the content had to be changed over through the localization process?

Peter: Besides the changes you would expect - text, voice over, etc. - there were a few key features we felt needed to be enhanced to better cater to the western market, one of which was the multi character control system. Basically, in the Korean version of the game the MCC was a bit more difficult to use than we would have liked. So, we went ahead and began to streamline the system to make it as accessible as possible, while still keeping a certain level of sophistication for those player's that enjoy using many hotkeys and such. The results were a control scheme that is easy enough for just about anyone pick up and start playing immediately while still taking some time to master.

MPOGD: With so many MMORPGs on the market, is there room for Sword of the New World? What is it about the game that you think ultimately sets it apart from the other competition out there and deserves the attention of gamers to at least give it a try?

Peter: I absolutely believe there is room for a highly unique and exciting MMO such as Sword of the New World. The fact that no other title in the genre offer's the player the ability to control up to three character's at once is almost enough in itself! But add in the distinctive setting, highly detailed and striking visuals, and almost unlimited character skill combinations, and Sword of the New World is a title that no MMO fan should miss out on!

With the MMORPG field already so crowded, it takes something new and fresh to really make a case for itself and carve out its niche and standing in the genre. As if the new setting wasn't enough to get excited about, throw in a completely new family system, the ability to team with two other computer AI mates that you have control over whenever finding a party with other players proves fruitless, and you have the makings of a game that looks to certainly make a name for itself. We'd like to thank Operations Producer Peter Cesario for taking the time to answer our questions and shed some light on Sword of the New World.
 

[Source:Mmobread] [Author:Mmobread] [Date:11-05-18] [Hot:]
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