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Sword of the New World: Granado Espada - Interview with Peter Cesario

By Jason Van Horn

For as good as the fantasy setting is, after a while it all starts to blur together and get a little tiring and uninspired. Seriously, you can only feature the same elves, dwarves, and goblins so many times before fans start crying out for something new. If you're looking for something new, look no further than Sword of the New World, an upcoming MMOPRG that bucks the traditional sword and sorcery setting for one that takes place during the exploration era of the 15th century. We talked with Operations Producer Peter Cesario about the upcoming game, to see what beyond the setting MMORPG fans will have to look forward to.

MPOGD: What was it about Sword of the New World that attracted you as a publisher?

Peter: It has a really unique feel and position in the marketplace, both in terms of the game play and feature sets, and in terms of the consumer model. We can essentially give the consumer some incredible access to the game, to the play, to the overall experience that is quite robust with little barrier for involvement (both in terms of economics and time invested), our goal being to engage them in a way that is much more than just a trial, one that we hope will lead to a greater investment and commitment to the game.

MPOGD: Were any difficulties/did any problems arise while trying to bring the game from Korea to the Western world? What all goes into transporting one game from an Eastern nation to the West?

Peter: I feel that there will be no problems translating Sword to the Western Market, it has all the things that we expect as players from American or a European developer, such as we have a huge quest system, trading houses, diversity of classes, and depth in game play. In addition Korean Developers place great emphasis on PvP, and this game has a huge PvP system that will offer something to every type of player. What we do not have from the Korean side is the dreaded grind, that Korean titles are often associated with. In Sword the level progression is similar to other MMO's released over the past few years in the American market.

MPOGD: What do you think it is about the game that made it so popular in Korea? Do you think it will Sword of the New World Vis succeed in other countries for the same reasons, or have you found through research or anything that not every country plays the game for the same reason?

[Source:Mmobread] [Author:Mmobread] [Date:11-05-18] [Hot:]
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