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Sword of the New World Guide for Support Magic

On a related note, SOTNW has implemented two ways of creating a large amount of diversity among characters of the same class. A stance is the combat style your character is in and using. Each stance has different abilities attributed to it and may require training and/or new weapons to be used. For example, a Scout with no weapons will become a healer and will be gaining experience in his/her healing stance. Give that Scout two daggers and you've got yourself a dual-wielding Assassin capable of large amounts of damage. With each level, the character is awarded skill points which can be placed into the available abilities up to skill level ten in which he/she is the Master of that skill. These points cannot be reset or transferred to a different stance, so it's best to use them when you get them. These abilities can be triggered either by clicking on them or using hot-keys. Beneficial spells such as a shield or healing work the same way only they are targeted to your family member through the F1-F3 keys. The game also does an excellent job of alerting you when buffs have worn off ... though it is hard to miss, due to the elaborate shiny auras they tend to give.

As for the classes themselves, there are numerous to be played throughout the game. Some are available upon starting the game and others can be discovered or bought through K2's SOTNW Cash Stop. Find a class you'd like to play but don't want a lowly level 1 straggling behind your high-powered "main" characters(Sword of the New World Vis)? Easy. As quest or mission rewards, you can be given EXP cards which can be applied to a character for easy experience. There is a level requirement on some of them, but they can easily be obtained by having your character run around behind the wave of death that your high-level characters create. Levelling is also very quick the first time through, due to the high-speed combat and numerous rewards.

I did not get a chance to try my hand at player versus player, except for the occasional duel. Once a character/family reaches the level cap of 100, a whole new world of PVP will open up in the ways of a civil war. You can choose your allegiance and fight for what you believe is right!

Overall, Sword of the New World was a fantastically fun MMO to play. While not as intricate as some other MMOs(snw vis), the dynamic of having three characters to control instead of just one is a lot of fun and definitely gives the player a lot of things to do and learn throughout his/her experience.
 

[Source:Mmobread] [Author:Mmobread] [Date:11-06-29] [Hot:]
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