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On the one hand, it's great to have a system to control all your present kin at once. It's great that I can tell them to "Defend" and they stay in a general area defeating any monsters that come near with their regular attack. I can also tell them to "Hold" so they won't move at all, but still attack incomers. "Harvest" is possibly the most useful, since it orders everyone to pick up all your loot on the way to a spot you click. The problem is it's just not much fun. When something like 2/3 of your fighting experience consists of finding a spot to sit and letting your characters do their thing, you begin to either feel like a cheater or like you'd rather have a nap. If only it were perfect and you could accomplish both of those things by leaving your family unattended. Instead you'll sometimes be knocked out of commands by enemy attack, leaving the party standing there dumbly until you send more orders, or the rare nasty big-bad will spawn and require your attention and probably some of those stance moves that generally go unused, or, more commonly, you'll just need to heal to keep pace with the spawns.
You get used to those. Things will literally spawn on top of you, occupying the same space, while attacking. That may seem unfair, but you quickly forget about that bother and consider it a blessing when it turns out to be your 176th (250 kill missions are certainly not unheard of) X. What's worse is trying to make your way through this enemy sludge. Traveling through an occupied area is very dangerous unless you stop every few yards to dispatch chasers. Warp scrolls are 500 Vis (Monies!) a pop, but it's worth it considering the time you spend hack-n-slashing your way through. Dying is not a huge deal, since there is no penalty except the wait time of getting up (until after the halfway point at level 51, at which point you'll have to start putting in some effort to resurrect), but it's really annoying to stand back up with half a life bar in the middle of the same mob of monsters that just stomped you seconds before.
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