Dark Age of Camelot News & Events & Guides
MJ: Keep the budget down (less than $8 million), keep the cycle short (two years), and deliver a stable and fun game. If you can do that, you have a pretty good shot at not losing your shirt.
GS: I hear the Mythic dev teams don't shy away from long hours and the occasional working on weekends. What's the corporate culture like at Mythic? How would you describe the work ethic among Mythic staff? And what does it tell you about a company when you hear it's throwing in the towel on a previously highly touted DAOC Platinum game?
MJ: Well, we're proud of our lack of team churn at Mythic (only four developers have left in 8 years). We work hard, but we don't believe in long crunch times, nor do we burn people out. Our corporate culture is quite simple. Come in, work normal hours, and then go home. We don't have pool tables, ping-pong tables, bars, executive suites, and lavishly built-out offices. The founders of the company don't even have the largest or most tricked-out offices. We don't believe in that. We want people to share in the vision and the success of Mythic. And to date, we've accomplished that. In terms of the basic work ethic, I'm unbelievably proud of the guys and gals at Mythic.
In terms of companies throwing in the towel, well, I never like to hear when a group of people lose their jobs in this industry--especially when they were working hard on a project when the game is shut down. I'm "old-school" in that I believe that there is plenty of room for lots of new games in this market, and [I believe that] competition is a good thing(DAOC Plat).
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