Dark Age of Camelot News & Events & Guides
Mythic has an interesting product on its hands with Dark Age of Camelot. On the surface, DAoC seems like a pretty blatant clone of several mainstream RPGs (original EverQuest bears some similarity). But once players really begin to get deep into the game, differences become clear. Let’s start with talking about what makes it similar to others first, though. The previous comparisons are not unfounded; the game has many of those typical MMORPG elements. Players begin by picking a server type from the available: Realm vs. Realm, Player vs. Player, Normal, Role Playing, or Co-op. On all of these except for co-op, players from any nation other than yours are your defnite enemies and can be attacked, though some require mutal consent between players. The co-op server is also the only server on which text from foreigners will be readable to you; others have the three factions speaking different languages.
After sorting through just how the player wants to play the DAOC Platinum game, it’s time to choose a nation, then customize a character in the areas of race, class, gender, aesthetics, and modify a few battle stats. You’ll start by finding the designated NPC “trainer” for your specific class and speaking to him/her to learn new tenchniques and to develop your strength. Battles are another similarity to the normal MMORPG. You’ll be using your mouse and keyboard together, clicking on targets and hitting macros to bust out skills at the best times, and so on. Those who’ve played any other of these online games won’t have any trouble figuring out the workings of DAOC Plat.
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