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Dark Age of Camelot: Celebrating Six Years

It´s been six truly wonderful years since Dark Age of Camelot first opened its servers to the hungry Realm versus Realm masses. Chris Rabideau, the producer of Dark Age of Camelot wrote a letter to express thanks to players. "From all of us here at EA Mythic, we thank you for six wonderful years, and we hope to see you around for many, many more." He said. 

Hello all,

It´s been six truly wonderful years since Dark Age of Camelot first opened its servers to the hungry Realm versus Realm masses; six years of high intensity melee combat and countless magical explosions on the battlefields of the Frontiers; six years of the deadliest and most compelling siege warfare ever seen in any live MMO to date.

Six years and still counting.

I suspect that few of you know who I am. My name is Chris Rabideau and I have been the Producer of Dark Age of Camelot since January of 2007. Perhaps some of the ´old schoolers´ might remember me, but for the most part, prior to my role as Producer, I´ve not been in the public eye simply because most of the jobs I´ve held over the years didn´t require it. In the seven years I´ve been with Mythic, I have never moved off the DAoC project. I´ve worked in nearly every capacity, including content development, DAOC Platinum systems design, QA, and production. I remember running to the store for office supplies or server RAM back when Mythic Entertainment was a small company and we all wore many hats. I have a great deal of passion and love for this game, and I have a tremendous amount of appreciation and respect for its community.

During my time as Producer thus far, the DAoC team has worked hard to realize many new features and loads of new content for the game. From upgrading/improving the keeps and towers in the Frontiers region, to "A Dragon´s Revenge" (a six month story campaign chock-full of free content), to working on a new UI, to updating our patcher to a more modern (and user-friendly) layout, this team has gone from one end of the game to the other and we aren´t finished yet. We are currently in the process of improving our housing system to expand on and make storage more readily available and to add value to higher tier houses which cost more to buy and maintain. We are also developing some new player mounts I don´t want to ruin the surprise, but they´re not horses J. We continue to fine tune and tweak core systems of our game with new improvements, as well as each of the realm´s classes within DAoC to ensure that all players share an equally enjoyable gameplay experience.

 

[Source:Mmobread] [Author:Mmobread] [Date:11-05-19] [Hot:]
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